Chinwag Posts

Mike [SEC=OFFICIAL] https://social.chinwag.org/@mike
Chinwag admin, fan of open communication standards, maintainer of communities, male comedienne.
Winner of Time Magazine "Person of the Year" 2006 and will never get tired of that joke.
I talk about #retrocomputing a lot. I also do a lot of #gardening and occasionally make #bread and #beer. I was a Unix #sysadmin for 25 years and I'm slowly recovering.
I live in #Melbourne, #Australia and sometimes tell jokes on stages around here. I co-host a #StarTrek podcast with @ThePingMachine
Oh god they're making a phone call hahahahaa
Update: they have disconnected after a few rounds of "hello? hello?"
I think my neighbours just paired something to the bluetooth speaker in my lounge and I have no idea what I'm listening to right now, but I can't wait to find out how long it takes them to figure out why they can't hear what they're trying to listen to.
Amazing how much faster my disk arrays are rebalancing now I've undone the ugly hacks to keep an extra node in the cluster.
...
Yeah, look, this is just me making an observation in general please don't make me explain the whole saga. Just know that my 10Gb interfaces are now benchmarking at about 9.2Gb average transfer rates instead of about 3.1.
So the idea is you have 7 dwarves taking treasure from the cave on the left to the boat on the right while a dragon flies back and forth dropping fireballs. You control an archer in front of the dwarves. Hitting the dragon makes a piece of treasure fall off it, which you can catch for big scores! The 4th time you hit the dragon you kill it and the level is cleared.
If a fireball hits you, you lose one Power Ring. If it hits a dwarf, you lose that dwarf and anything they're carrying.
Sometimes a Gollum runs across with a ring. If you shoot him, you get an extra Power Ring!
Just like in the books!

Somehow as a result of some random shitposting from the train this morning I've ended up with the outline for a really bad 8-bit console game tie-in for The Hobbit.